Showing posts with label Dreamcast. Show all posts
Showing posts with label Dreamcast. Show all posts

Saturday, February 28, 2009

GERARDAMO: Game of the Week 6

Alright, I'm back after my lazy week off. If this seems like a half-assed post, it's because I'm writing it in the hour I have until I go out for the night and I still feel lazy, but you'll be assured that I'm doing it right.

My game this week is once again a music game. This one comes from Sega. It's Space Channel 5 for the Sega Dreamcast. This half DDR, half Simon Says game is actually quite unique, not for it's gameplay, but in the style that it's presented. Set in the near future, Space Channel 5 is filled with plenty of 70's retro-chique throwbacks, from main character Ulala's tank-top and mini skirt outfit, completed with go-go boots, right down to the groovy dialogue. I was going to try to add some of this quirky dialogue to the post, but if you couldn't tell from that first one, it would sound awful.

Space Channel 5 puts you in control of Ulala, news reporter for "Ulala's Swinging Report Show!" The plot of the game is quite silly, and the game really just seems to laugh at itself the whole time. Aliens are invading the earth, forcing everyone on the planet to dance, with hopes of... Well... Maybe annoying them? Or starving them to death or something. It's never really made clear why. Somehow, they'll take over TV and the planet that way. Only you, Ulala, can save them by dancing back! Gameplay is simple, aliens (Called Morolians) will jump out and shoot directions in an attempt to attack you! You need to remember these directions and shout them back, because that apparently will stop them. You don't just remember the directions, though. It's all set to music, and you have to remember the rhythm pattern they followed, because what's a dancer without rhythm? You'll also need to shoot the Morolians and rescue the dance-crazed civilians by shouting "Chu!" (Shoot) or "Hey!" That's really all there is to the gameplay.

As I mentioned, Space Channel 5 is a rhythm game, and it easily has my favorite soundtrack. (I hope I didn't say that last week about IIDX as well, because I like this better.) It's very future-jazz-ish, and totally sets the mood for the game. It's one of the few games I have the soundtrack to and can listen to without playing the game. It's hard to describe without actually listening to it, so make sure you turn up the music when you watch the video at the end!

Easily, the most memorable thing about the game is the greatest cameo apperance of all time. Michael Jackson lends his voice to the game as Space Michael, and you need to rescue him, and he doesn't really say anything except for, "Thanks, Ulala!" However, in Space Channel 5: Part 2, he has his own entire level, and it's fantastic, because everyone dances around in an epic dance battle doing Michael Jackson moves (And yes, they do the Thriller.) and then he takes out a singing robot by... More singing. It's got to be the best level in either game. (There's only a Space Channel 5 and a Space Channel 5: Part Two. Well, there was also Space Channel 5: Ulala's Cosmic Revenge for the GBA, but let's forget that that ever happened.)

Space Channel 5 is still rather easy to find. It was re-released on the PS2 as Space Channel 5: Special Edition and comes with both parts, each on their own seperate disc. It's practically identical to the Dreamcast version as well. No unnecessary changes to be seen here. I bought a new copy of it on eBay for 10 dollars, so it's really cheap if you're interested in playing it, and with a price like that, I highly reccomend that you do, if nothing else just for the humor in the game.

The video below is of the first level of Part 1. If it looks easy, that's why, but it does get plenty trickier. The song playing in it is my favorite song out of any game, and that's why I chose this video.


Video by VirtuaPlayer

Saturday, January 31, 2009

GERARDAMO: Game of the Week 3

Alright, this is kind of late. Actually, I'm not even posting this in the right week anymore. (But I actually editted the date I posted this so I could write my next game without looking like I did a double post) I was just going to skip this week entirely, but it's 10:30 in the morning, and society has broken the rule that is "Don't wake the Gerard before noon" by having the asshole next-door start revving up his truck, only to realize that his penis is still the same size anyway. So I write this from bed as I'm still trying to wake up.

I had trouble thinking of a game this week, mostly because instead of playing any old games this week, I clocked in about... 30 hours of IIDX (Google it, YouTube it, whatever. It's FUN, but also too new for me to use as a game of the week.) Do you know what it is now? Good. So I was in a techno-y, trance kind of mood this week, so I've decided to highlight Rez by Tetsuya Mizuguchi. Rez was originally released on the Dreamcast. It's the strange combination between arcade shooter and music game. The entire game is made up of vector graphics (Again, if you don't know what I'm talking about, Wikipedia can also be your friend.) and it looks freaking awesome. Rez doesn't have much of a story, but none of my favorite classic games do, for that matter. Apparently, there's some big computer virus that... I don't know... Threatens to make everyone stop using PC's and ruin the world of computers as we know it or something... It's REALLY not important at all. 5 levels later you find out that the virus just wants to be loved, and I'm pretty sure there's some innuendo for sex in there somewhere.

Anyway, the actual gameplay in this is nothing short of an experience that I truly believe everyone needs to, well, experience. It moves like a typical rail-shooter, you know, move your camera around and shoot, that simple. However, you can lock on to up to 8 viruses and shoot them. Every level starts in an empty, black abyss with a bass drum quietly pulsing in the background. A few viruses fly by, and make for easy combos, and then some tiny box flies by. Shoot that box 8 times. The level will then start to develop. Nothing too much, maybe some cubes will appear in the environment, and a synthesizer will start humming something. You'll start to see more complex patterns of enemies. And you keep going on with this. Enemies fly by, shoot them. Box flies by, shoot it a lot. The level starts to become more detailed until you see vectorized architecture everywhere, and the background music transforms into an absorbing, thumping trance track. This game just sucks you in.

Of course, what would any rail shooter be without things shooting back at you? Most of the viruses do, and since you're not invincible, it will do damage. If you get hit, you level down. You'll go from an almost human looking thing to a less looking human thing to a less looking human thing etc. to a sphere, and then you die. But there is hope! You can level up, too. Viruses drop powerups, and if you collect enough of them, you can level up back to your human form, until your human-type thing reaches a state of enlightenment and becomes a pulsing amoeba of trancely awesome.

That's it really. The game is stupid simple. You don't play Rez for the challenge, you play it for the experience. Interesting note of trivia. When Rez was released for the PS2 in Japan, it came with a USB device called a Trance Vibrator. It was an oval-y shaped piece of plastic that, as the name suggests, vibrated. It had stronger vibrations than the DualShock2 did, and it was designed so it could be held on to, put in your pocket, or my favorite (In terms of where this trivia is going!), sat on. Yes, they advertised that you could sit on it. So, once you had your Trance Vibrator wherever you wanted it, it would pulse along to the music, pulling you into the game even more. However, vibration feels good, and you don't think I would have said Vibrator that many times just because it tickles my lips to say it, do you? Yes, as you would have expected, there were several reports of Trance Vibrators being used as... Well... You know... OTHER vibrators.

Rez is available on the Dreamcast and the PS2. In 2008, it was re-released on XBLA as Rez HD, with super shiny awesome new HD graphics! It still remains my favorite and most played Live Arcade game to this day (That's right SoulCalibur, maybe you should have given your XBLA port a better widescreen, instead of a Windows 3.1 wallpaper border!), and I HIGHLY reccomend, no, DEMAND that you stay on your couch and make the best 10 dollar purchase you can ever make, or at least just get the demo. You have no excuses anymore as to why you can't play this game.


This video is from Rez HD. Video by cktg