Showing posts with label Electronic Arts. Show all posts
Showing posts with label Electronic Arts. Show all posts

Tuesday, February 10, 2009

20cc reviews: The Lord of the Rings: Conquest

Last week, I signed up to Gamefly. As reluctant as I am to actually pay money for something, I realized that the monthly charge is probably a better deal than the slightly ridiculous Blockbuster rental fees, and the library is substantially larger. So I got an account and ordered LotR:C to play with Biscuits. I was at first impressed with the game. It felt much better playing alongside a friend, and the game seemed more promising in a real level, rather than just the tutorial. The feeling didn't last very long, however.


Although it continued to be amusing, the game was too full of problems for me to enjoy it for more than five minutes before thinking, “Wait, how does that make sense?” The plot was a convoluted mess, that was not only inconsistent with the books and films, but didn't even hold true to itself. This became first apparent in the second level, when Gandalf kills Saruman during the destruction of Isengard. Then, at the beginning of the evil campaign, Sauron arbitrarily “resurrects” every evil hero that had been killed, including Saruman, the Lieutenant of Barad-dûr, and the Witch-king of Angmar. He also summons Balrogs on several occasions, which should have been well beyond his power.


Of course, I can't focus exclusively on the plot, because then the review would be over, and you (anyone reading this) would be feeling betrayed and bitter. Or not. Regardless.


Ignoring the holes in the plot, the game actually managed to be pretty enjoyable. At least enjoyable enough that I felt like picking it up again after I had put it down. It did, however, have a somewhat rushed feel. This game, like Silent Hill: Homecoming, had been on my radar, slipped under it, and then released much sooner than I expected. Also like Homecoming, it suffered from the quick release. The campaign mode was very, very short. I picked it up late Friday night, and we beat the good campaign in a few short hours, went to sleep, woke up on Saturday, and beat the evil campaign in a few even shorter hours. Each level felt the same, and none of them had the replay value of Star Wars: Battlefront, Pandemic's magnum opus. I was interested enough to make it through the campaign, but I can't see myself ever going back.


The classes were interesting, but not particularly original. There's a warrior, archer, scout, and mage. The scout actually looked like the most noteworthy, but it didn't fit my play style well enough. You would have to talk to Biscuits about that. Otherwise, the archer felt slow, the mage felt weak, and the warrior felt overpowered. One thing that struck me from the demo was that the warrior is given a set of special attacks that cause his sword to glow with fire and give the player an absurd edge. Also, the enemy ranks are bolstered with the “grunt” class, which isn't playable. This seems to defeat the purpose of the Battlefront style game, in which the player is no more or less powerful than the enemy. Also, it meant that once I got to the point in the game when I was fighting real enemy warriors, it was infinitely frustrating that they block almost every attack I threw. It could take two minutes to defeat a single enemy. Biscuits also complained endlessly about how useless the scout's cloak ability was, even though enemy scouts seemed to become completely invisibly. In addition to the base classes, either side has a “vehicle,” for lack of a better term. For the Alliance, this unit is the Ent, and for Mordor it's the troll. The two play the same, with a heavy attack, a light attack—which is just as good for splattering little infantry units all over the ground—a health regeneration ability, and the ability to pick up enemy units, crush them, and then use them as projectiles.


Then of course there are heroes, which all felt exactly like the base classes, but with more health. Their special attacks were changed aesthetically, but not functionally. They are mostly modified warriors, except Gandalf, Saruman, the Lieutenant of Barad-dûr and Legolas. The three wizards are perhaps my favorites, because they combine the basic mage's spells with an actually functional melee attack. Of course there are a couple of super heroes (pun intended): Sauron and the Balrog, both of which are amazingly fun, just because they make people go splat.


In summary, the game is short, the replay value is nonexistent, the plot is scattered, the classes are broken, and the evil heroes include the Lieutenant of Barad-dûr, the Witch-king, the Balrog and Sauron. Make with that what you will, though since Gamefly asked, I gave it a 4 out of 10. Just don't hold me to that.

Wednesday, January 28, 2009

WOAoR: A Traditional Review

Alright, alright, I'll go back to the more traditional review format, but only for the sake of comprehensibility. Yes, it's a word. Deal with it. :-P

Warhammer Online: Age of Reckoning
A vast improvement of the MMO experience

Warhammer Online: Age of Reckoning is an MMORPG set in the world of the tabletop fantasy wargame, Warhammer. The game pits Order, consisting of Dwarves, Elves, and the Empire (Humans) against Chaos, composed of Orcs, Dark Elves, and Chaos (Really Unpleasant Humans). While it follows the traditional MMORPG model with standard "kill this many of this thing" and "go find this person and talk to her" quests, it offers a more varied and serious play experience than other MMOs. And by "other MMOs," I am, of course, referring to World of Warcraft.

For one thing, the graphics are more realistic than previous MMORPGs, going for a grittier feel and starker imagery. This goes well with the game's main theme: war. The player in this game is not some magnificent hero or chosen one. She is a soldier, like everyone else, and her job is to get to the front lines and do some killing. Sure, there are quests, but they feel related to the war effort, especially such inventive quests as "Go nail x enemy players." Overall, the focus is on the Realm vs. Realm combat, to which each area has a substantial amount of space devoted. RvR provides opportunities for characters to earn Renown (which can win them special abilities) and Influence (which can be used to purchase special items). Despite the game's focus on RvR competition, players tend to be surprisingly mature during RvR play. In my time playing the game, I've seen very little grief and even less complaining about unfair play. That characters incur only small penalties from death encourages them to get back to the war.

The game's public quests provide an alternative to simply "grinding" for experience. Each quest has a few stages, in which anyone in the area can participate in return for influence (special items) and XP. This encourages people to group, as these quests are exceptionally difficult to complete without the support of other players. Rewards upon completing are given based on level of contribution.

The game has some notable flaws. Setup requires the user to create her own shortcut - a wonderful experience, especially when the WAR.exe file isn't the one you're looking for (it's the patching file). Also, there is so much cash to be earned that even after purchasing the best equipment available and dyeing it your favorite color set, you're still probably going to be loaded with gold, silver, and brass (no, I don't know why brass either) coinage.

These flaws, and the obvious fact that WOAoR is an MMORPG aside, it presents much more engaging and varied experience than other MMORPGs.

Gameplay: 19/20
Storyline: 15/25
Graphics: 4/5
Streamlined: 5/10
Innovation: 8/15
Fun: 24/25

Overall: 80/100

For the Optimists:
-Mature and developed Realm vs. Realm combat
-RvR and Public Quests provide variety and reduce "grind"
-Class variety and special mechanics differentiate play experience by race and class

For the Pessimists:
-An MMORPG, need I say more?
-Setup is cumbersome
-Not enough cash sinks

Recommendation:
I, BoltAction, recommend Warhammer Online: Age of Reckoning for you if you like a more serious and mature MMORPG experience.

Monday, January 19, 2009

BoltAction: Intro and Warhammer Online

For all of you who know me, the vulture flies not when the cafe is unoccupied, so bring a deck of cards. And for those of you who don't know me, I'm BoltAction, lover, gamer, senator, postal worker. As to my gaming tastes, I enjoy good roleplaying games, strategy games of all varieties, engaging puzzle games, and anything new and interesting. My approach to reviewing is as follows: video games are like lovers. Each has her own distinct personality, complete with convictions, mannerisms, and faults, some lovable, some less so. Almost all are worth meeting, and many an enjoyable afternoon or weekend can be spent on them, but only a few will really jive, commandeering thoughts and devouring time, energy, and, often, money. Thus, I will present games with a list of vital stats, and a more in-depth paragraph describing overall feel and personality.

That said:
Warhammer Online, Age of Reckoning (WOAoR)
Hair: Dark brown, mid-back length
Eyes: Hazel, red w/contacts, or black-rimmed glasses
Skin: Pale European
Body: Thin but strong
General Appearance: Mousiness and innocent appearance belie a dark beauty and violent sexuality
Turn-Ons: Wrestling, good music, storms
Turn-Offs: Sickness, poorly-written poetry, primness
Favorite Sex Position: Against the wall of a scalding shower
Kids?: Ugh - not even thinking about it until after I finish my BA

Personality: Though WOAoR resembles WOW on an artificial level, those that know her cringe at the comparison. Her intellect is better developed, and her tastes more mature. She enjoys competing with her lovers, and seeing them compete, but always on a friendly level. As content to be a lover as "one of the guys," WOAoR nevertheless takes herself more seriously than WOW. Her art is more intense, her stories more compelling, and her attention more demanding of cleverness and sensitivity. She's good at making a guy, even one with little experience, feel comfortable with her, and makes sure her other lovers treat him with respect and companionship. She never loses sight of the fact that guys hang out with her to have fun, but when asked if she'd like a more permanent and committed relationship, she responds with a resounding "Lemme think about it." WOAoR is a complex person, but one who neither needs to understand everyone else, nor seeks to remain incomprehensible.
Good For: Friendly competition, mental stimulation, fun, "summer love"
Not So Good For: Long-term attachment, passion, your wallet