Exclusive Preview: No Quarter
This is the title screen, sorry about the lazy crop, for some reason NQ doesn't like full screen screen captures
You may or may not have heard about Edmund McMillen and Alex Austin's newest project; No Quarter. No Quarter is going to be a game compilation that will play with 6 different games, or "tracks," much like a music CD. The game is still in fairly early beta, so I'm just telling you of what it's like so far, which may be very different than the final version. So, I managed to get my hands on a copy of the indiecade beta, with my awesome indie games press skills, and here's what I think of it so far.
The first track, Hitler Must Die!, is a 2D action/shooter/platformer. In this game you play as a Russian agent assigned with the awesome task of killing hundreds of invading Hitler clones. After the opening scene (done in stills) explaining this, you start right in the middle of an open, rocky terrain in the middle of the night. The art style is completely black and white, except for the blood. The moon shines in the background, occasionally getting blocked by the foreground. Light shines from the moon and from lightbulbs and windows inside, the lighting engine is as good (if not better) than that of Gish's. The game play is kind of slide-y and squishy, but that makes it perfect for sliding through halls filled with retarded Hitler clones while mowing them down with your Uzi. You get 4 guns (so far), your pistol, the Uzi, the shotgun, and grenades, all if which have infinite ammo (for now). Expect there to also be a flamethrower and to get these items randomly from enemies in the final version. One of the main features that makes this game really stand out is the physics system. When you kill an enemy, they don't just die, they fall (or if hit by a grenade, fly) backwards. This is very rewarding, especially with enemies that fall off ledges or get shot midair. So far, this is the high point of NQ, fun, addicting, and unique. Also, it has a good sound track.
The second track is Trivium. (20cc says: That's a band!) Trivium plays like Tetris with physics. The point is the connect 3 of the same type blocks and they will disappear, with new types of blocks appearing each level. So far it's fun, but a little slow. The bouncy physics make for a semi chaotic experience, controlling with the arrow keys gives you enough control to put the blocks where you want them, but still is inexact enough to always keep them moving. And, once again, this game also has a nice sound track, sort of a techno version of the Tetris theme. If you want to play it's already in a released beta version of NQ, and there's a very similar game Alex made a while back named Triptych. Oh, there's also a high score board to keep track of your scores.
THWOMP! The red center is a explosive, but hard to get to, also for some reason this one covered the toolbar
The third track is Epic Flail. EF is pretty early in development, but the concept is still established. You play as a small spaceship which has a huge bolder attached to it by an extending cable. You use the bolder to smash the one huge piece of space debris, eventually reaching the exploding core. The goal is to smash the falling debris into small enough pieces that it will burn up in the atmosphere, and not destroy the city below (or move the falling pieces far enough away from the city). In my opinion, this is the second best game of the track, and after it gets multiple levels, ships, and debris, it's sure to shine.
Track number four is Hext. Hext is very similar to Scrabble; it's a word game where you use your given letters in spaces on the board to make words. There is one very big exception though; all the pieces are 6 (hex) sided. The end objective is to fill the whole board with letters that combine to make as many words as possible and have the highest score (based on which letters you used). There is a handy in-game dictionary in case you want to check to see which words the game recognizes (almost all words are accepted), or to plug in some letters and see if it's a word. This game has a small and large board size, and also features a high score board.
Track five is Seedling. So far Seedling is just a toy in which you build and grow a tree. It does it pretty well, although it's hard to make a sturdy tree that actually looks like a tree. The mechanics work fairly well, although you are able to make severely messed up trees. It's surprising how well a bunch of triangles can represent the growing of a tree. Anyway there isn't much else to say about this, because there isn't much there; build a tree, triangle by triangle, make it grow, and give it leaves and roots to catch sun and water. Hopefully this game will eventually emulate the life and hardships of a growing tree, full with competing wild life and environmental effects.
This is after the shuttle has split up in to three parts... believe it or not, this is what NASA uses...
The sixth, and last track of NQ is a work solely created by Alex. It is called Odyssey. Do you remember that game from way back when, the one where you had to land the spaceship on the moon? Well, this game is a lot like that, only that it feels like a bigger scale, and it's been updated with better physics and the idea isn't just to land, but to also drop off the rover and return to the base (i think). It's a lot more forgiving then the original (or the dozens of versions made with the same mechanic), and I think with the right music it could turn in to a very atmospheric, space-y, and somewhat lonely game.
So that's No Quarter. For all the beta testers, expect to see this version in about a week, and for everyone else, well, lets hope they release it by, idk, before the end of the year? Anyway, this game looks like it could be a real winner, hopefully it will get the attention it deserves when it comes out. Expect to see more footage up once all the testers get it!
P.S. Here are some more Hitler Must Die! screens for being a good reader and getting all the way to the end of the article!